This roadmap represents the current development direction. Ideas are not commitments until they are moved into the roadmap.


πŸ”΄ Now β€” Core Prototype

The minimum systems required to prove the game’s core gameplay loop.

Player

  • Basic movement
  • Basic combat
  • Player health/death
  • Basic inventory
  • Basic equipment
  • Basic character progression

World

  • Procedural/world generation
  • Biomes
  • Resource gathering
  • Basic building
  • Basic crafting

Enemies

  • Basic enemies
  • Enemy progression
  • First boss

RPG

  • Basic classes
  • Basic abilities
  • Basic leveling

Goal:

Prove that the core Terraria + RPG gameplay loop is fun.


🟑 Next β€” Core Game

Systems that make the game feel like the intended product.

Character

  • Races
  • Full class system
  • Skills/abilities
  • Equipment progression
  • Build customization

World

  • More biomes
  • Structures
  • Exploration rewards
  • Events

Combat

  • Multiple bosses
  • Boss progression
  • Build-specific encounters

Quality of Life

  • Advanced inventory
  • Advanced storage
  • Crafting improvements
  • Better item information

🟒 Later β€” Major Systems

Large features that aren’t required to prove the core game.

Villages

  • Player-founded settlements
  • NPC jobs
  • NPC schedules
  • Population
  • Buildings with functions
  • Village progression
  • Village management

Companions

  • NPC party system
  • Recruitable companions
  • Companion progression
  • Companion equipment

Advanced Classes

  • Healer
  • Support abilities
  • Summoner/companion interactions
  • Hybrid builds

πŸ”΅ Maybe

Interesting ideas that aren’t currently committed.

  • Large-scale NPC simulation
  • Factions
  • NPC trading networks
  • Dynamic villages
  • More races
  • Additional classes
  • Multiplayer party systems
  • Advanced settlement economy

❌ Rejected / Shelved

Ideas that have been deliberately rejected or postponed.

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