This roadmap represents the current development direction. Ideas are not commitments until they are moved into the roadmap.
π΄ Now β Core Prototype
The minimum systems required to prove the gameβs core gameplay loop.
Player
- Basic movement
- Basic combat
- Player health/death
- Basic inventory
- Basic equipment
- Basic character progression
World
- Procedural/world generation
- Biomes
- Resource gathering
- Basic building
- Basic crafting
Enemies
- Basic enemies
- Enemy progression
- First boss
RPG
- Basic classes
- Basic abilities
- Basic leveling
Goal:
Prove that the core Terraria + RPG gameplay loop is fun.
π‘ Next β Core Game
Systems that make the game feel like the intended product.
Character
- Races
- Full class system
- Skills/abilities
- Equipment progression
- Build customization
World
- More biomes
- Structures
- Exploration rewards
- Events
Combat
- Multiple bosses
- Boss progression
- Build-specific encounters
Quality of Life
- Advanced inventory
- Advanced storage
- Crafting improvements
- Better item information
π’ Later β Major Systems
Large features that arenβt required to prove the core game.
Villages
- Player-founded settlements
- NPC jobs
- NPC schedules
- Population
- Buildings with functions
- Village progression
- Village management
Companions
- NPC party system
- Recruitable companions
- Companion progression
- Companion equipment
Advanced Classes
- Healer
- Support abilities
- Summoner/companion interactions
- Hybrid builds
π΅ Maybe
Interesting ideas that arenβt currently committed.
- Large-scale NPC simulation
- Factions
- NPC trading networks
- Dynamic villages
- More races
- Additional classes
- Multiplayer party systems
- Advanced settlement economy
β Rejected / Shelved
Ideas that have been deliberately rejected or postponed.
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