Milestone 0 — Prototype

Goal: Is the game fun?

  • Player movement
  • Basic combat
  • Basic enemy
  • Basic world
  • Basic resource gathering
  • Basic building
  • Basic progression

Success Criteria:

I can start a new world, explore, fight, gather resources, become stronger, and genuinely want to keep playing.


Milestone 1 — Vertical Slice

Goal: Does the game feel like the game we’re trying to make?

  • One complete biome
  • One complete class
  • One race
  • Several weapons
  • Accessories
  • Crafting
  • NPCs
  • One boss
  • Basic progression

Success Criteria:

A new player can play for several hours and experience the core fantasy.


Milestone 2 — Core Systems

Goal: Establish the systems that differentiate the game.

  • Full class system
  • Races
  • Advanced inventory/storage
  • Expanded progression
  • Multiple biomes
  • Multiple bosses
  • Improved NPC system

Milestone 3 — World & Content

Goal: Build the larger adventure.

  • More biomes
  • More bosses
  • More equipment
  • Villages
  • NPC progression
  • Events
  • Endgame progression

Milestone 4 — Polish

Goal: Make the game feel finished.

  • QoL
  • Balance
  • UX
  • Visual polish
  • Performance
  • Audio
  • Bug fixing