A collection of ideas, possibilities, and things worth exploring. Ideas here are not commitments and may be changed, combined, or removed.


Villages & Settlements

Living Villages

Idea: Villages should feel like actual communities rather than NPC storage areas.

  • Player can found or establish a village.
  • Player acts as the village’s mayor/founder.
  • NPCs have jobs and daily routines.
  • Buildings have actual purposes.
  • Population can grow.
  • Village develops based on player decisions.
  • NPCs interact with each other.
  • Village can potentially attract new residents.

Inspiration: Minecraft village mods, Dragon Quest Builders 2, Dwarf Fortress

Status: 💭 Concept


Inventory & Storage

Advanced Storage System

Idea: Provide a powerful storage system comparable to Magic Storage.

  • Centralized storage
  • Search
  • Automatic item organization
  • Crafting directly from storage
  • Multiple storage tiers
  • Possibly remote access later

Inspiration: Magic Storage, Minecraft storage mods

Status: 💭 Concept


Classes

Healer Class

Idea: Introduce a dedicated healer/support class.

Potential mechanics:

  • Healing abilities
  • Buffs
  • Debuffs
  • Shields
  • Party support
  • Reduced direct damage

Status: 💭 Concept

Singleplayer Party System

Idea: Allow singleplayer characters to travel with NPC companions.

Possible approaches:

  • Recruitable NPC party members
  • NPCs assigned to specific roles
  • Party members gain equipment/levels
  • Player can control or command companions

Related: Healer Class

Status: 💭 Concept

Healer Companion System

Alternative: Instead of a traditional party system, the healer class could summon or recruit companions in singleplayer.

Status: 💭 Alternative


Combat

Build-Reactive Bosses

Idea: Bosses should force players to reconsider their builds rather than simply requiring higher stats.

Status: 💭 Concept


Unsorted Ideas