A collection of ideas, possibilities, and things worth exploring. Ideas here are not commitments and may be changed, combined, or removed.
Villages & Settlements
Living Villages
Idea: Villages should feel like actual communities rather than NPC storage areas.
- Player can found or establish a village.
- Player acts as the village’s mayor/founder.
- NPCs have jobs and daily routines.
- Buildings have actual purposes.
- Population can grow.
- Village develops based on player decisions.
- NPCs interact with each other.
- Village can potentially attract new residents.
Inspiration: Minecraft village mods, Dragon Quest Builders 2, Dwarf Fortress
Status: 💭 Concept
Inventory & Storage
Advanced Storage System
Idea: Provide a powerful storage system comparable to Magic Storage.
- Centralized storage
- Search
- Automatic item organization
- Crafting directly from storage
- Multiple storage tiers
- Possibly remote access later
Inspiration: Magic Storage, Minecraft storage mods
Status: 💭 Concept
Classes
Healer Class
Idea: Introduce a dedicated healer/support class.
Potential mechanics:
- Healing abilities
- Buffs
- Debuffs
- Shields
- Party support
- Reduced direct damage
Status: 💭 Concept
Singleplayer Party System
Idea: Allow singleplayer characters to travel with NPC companions.
Possible approaches:
- Recruitable NPC party members
- NPCs assigned to specific roles
- Party members gain equipment/levels
- Player can control or command companions
Related: Healer Class
Status: 💭 Concept
Healer Companion System
Alternative: Instead of a traditional party system, the healer class could summon or recruit companions in singleplayer.
Status: 💭 Alternative
Combat
Build-Reactive Bosses
Idea: Bosses should force players to reconsider their builds rather than simply requiring higher stats.
Status: 💭 Concept