Summary

A modern fantasy sandbox RPG inspired by Terraria, combining its exploration, building, crafting, and combat with deeper class-based character progression.

The game aims to improve on Terraria’s biggest pain points, particularly inventory and storage management, while introducing stronger races, classes, leveling, and build customization. It will retain the charm and flexibility of pixel art while using a more modern visual style to make the game more approachable to new players.

Player Fantasy

To become a legendary adventurer in a dangerous fantasy world. Players explore, fight, build, discover equipment and abilities, and develop their character into a unique build through races, classes, and RPG progression. The player should constantly feel that there is something new to discover and that they are becoming increasingly capable of overcoming the world’s challenges.

Core Pillars

PillarCore idea
AdventureThere’s always somewhere to go and something to discover.
CharacterYou’re building a unique character, not just acquiring gear.
FreedomPlayers can experiment and create their own builds/playstyles.
ProgressionThe player continually becomes more capable and powerful.

Design Philosophy

The game should combine the freedom and emergent gameplay of a sandbox with the depth and sense of progression of a traditional RPG. Complexity should exist to create meaningful choices, not to create busywork. Whenever possible, the game should remove friction rather than remove depth.

Unique Selling Points (USP)

  • Terraria-style sandbox with deeper RPG progression

    • Preserve the freedom of Terraria while making races, classes, levels, and builds a more meaningful part of the experience.
  • A better way to manage your stuff

    • Build inventory and storage systems around convenience and accessibility, inspired by solutions such as Magic Storage.
  • Modern pixel-art presentation

    • Maintain the charm and readability of pixel art while giving the game a more polished and modern visual identity.
  • Meaningful build customization

    • Allow players to specialize their character and experiment with different equipment, abilities, and playstyles.
  • Quality-of-life by default

    • Incorporate solutions to common sandbox/RPG frustrations directly into the base game rather than relying on mods.

Target Audience

  • Players who enjoy sandbox survival/crafting games but want deeper RPG mechanics.
  • Players who enjoy traditional RPG character progression, but want more freedom than a typical RPG provides.
  • Terraria players who want deeper character customization, builds, and progression.
  • Players who enjoy experimenting with overpowered or unconventional builds.
  • Players who enjoy exploration, discovery, bosses, loot, crafting, and building.

References

GameWhat We Take Inspiration From
TerrariaSandbox freedom, exploration, building, crafting, bosses, equipment progression, accessories, class-oriented equipment, and world progression.
MinecraftOpen-ended building, resource gathering, exploration, and the potential for player-created settlements.
World of WarcraftHigh-fantasy races, classes, class abilities, skills, and strong character identity within a large world.
Final Fantasy XIVHigh-fantasy worldbuilding, distinct races and jobs, character progression, abilities, and visually impactful combat.
Stardew ValleyNPC relationships, communities, and the feeling of a settlement being more than a collection of functional NPCs.
Dwarf FortressEmergent settlements, simulation-driven NPCs, and the idea that managing a settlement can become its own gameplay system.
Minecraft Village ModsVillages that function as living settlements rather than NPC storage areas, including population, roles, buildings, resources, and village development.